Rules & Terminology

The Combat Round


First Published 30 April 2016 | Last Updated 30 May 2022


The Combat Round

Warriors in combat

Combat is a critical part of Dungeons & Dragons. The combat round has 5 steps -

  1. Determine surprise - The DM determines whether anyone involved in the combat encounter is surprised. (More information on surprise can be found below).
  2. Establish positions - The DM decides where all the characters and other creatures are located. Given the adventurers' marching order or their stated positions in the room or other location, the DM figures out where the adversaries are - how far away and in what direction.
  3. Roll initiative - Everyone involved in the combat encounter rolls initiative, determining the order of combatants' turns. (More information on initiative can be found below).
  4. Take turns - Each participant in the battle takes a turn in initiative order.
  5. Begin the next round - When everyone involved in the combat has had a turn, the round ends. Repeat step 4 until the fighting ends. (More information on rounds & turns can be found below).

Surprise

If neither side tries to be stealthy, they automatically notice each other. If one side sneaks up on another it may gain surprise over the other.

Initiative

Initiative determines the order of turns during combat.

Rounds & Turns

The game organises combat into a cycle of rounds and turns.

More information on the Combat Round can be found on page 189 of the 5e Player's Handbook.

Page Top